Using Meter and Playing Defense in Melty Blood: Type Lumina

Ciel can block the j.A while in the air, but not the grounded 3C.
The extra hitstun on Fatal Counters gives the attacker more time to follow up with a combo on the ground.
Some unblockable Blowback Edge moves also have lots of clash frames on them, so trading with them is risky. The best way to avoid them is with Shield or to just get out of the way and whiff punish.
This alone is the main reason I play Arcueid. Clash frames can lead to ignorant trades when used correctly.
All of the Shield Counters can lead to combos if used correctly, but the use case for each one is situational.
Arcueid 623A is a low-hitting Rekka, while her 3BC (the Moon Skill version) is a single hit overhead.
A common use of Moon Drive activation is to use the screen freeze to react to offense, and apply the bonus clash frames to your Moon Skills as pseudo-reversals.
Aoko has no meterless reversal, but can rely on Moon Skills, 22C, and 623C as metered reversals. (22C isn’t actually invuln but it fills a similar niche as most anti-air reversal options- I included it here for comparison to the other GIF.)
Arcueid’s Arc Drive is Melty Blood (yes, like the title of the game) and is her only real ranged option.
Blood Heat makes your Shield a much more immediate threat.
Clever use of Moon Charge can shorten the time your opponent spends in Moon Drive.

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